Calendar & Timeline Mechanics: Difference between revisions

From aquila
Jump to navigation Jump to search
m added to main page category
m Protected "Calendar & Timeline Mechanics" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
(No difference)

Latest revision as of 19:39, 22 August 2026


Calendar & Timeline Mechanics

The fixed temporal framework governing Project Aquila.

Temporal Mechanics

"1 In-Game Lore Year = 14 Real-World Days (2 Weeks)"

Project Aquila uses a fixed time ratio where each lore year lasts exactly 14 days, and each calendar month (or transitional month phase) corresponds to precisely 1 real-world day.

In-universe date

Era Nova, November--December, Year 2

Real world: August 23, 2026

Yearly Month Progression

  • Day 1: January
  • Day 2: January--February
  • Day 3: February--March
  • Day 4: March--April
  • Day 5: April--May
  • Day 6: May--June
  • Day 7: June--July
  • Day 8: July--August
  • Day 9: August--September
  • Day 10: September--October
  • Day 11: October
  • Day 12: October--November
  • Day 13: November--December
  • Day 14: Late December

New Year Start Dates (Years 1–20)

Real-world start dates for the first day (January) of every In-Game Lore Year in Era Nova:

In-Game Lore Year Real-World Start Date (UTC)
Year 1 28/07/2026
Year 2 11/08/2026
Year 3 25/08/2026
Year 4 08/09/2026
Year 5 22/09/2026
Year 6 06/10/2026
Year 7 20/10/2026
Year 8 03/11/2026
Year 9 17/11/2026
Year 10 01/12/2026
Year 11 15/12/2026
Year 12 29/12/2026
Year 13 12/01/2027
Year 14 26/01/2027
Year 15 09/02/2027
Year 16 23/02/2027
Year 17 09/03/2027
Year 18 23/03/2027
Year 19 06/04/2027
Year 20 20/04/2027