Kobold Deepfolk: Difference between revisions
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<blockquote>Kobolds are said to be descendants of great and powerful draconic deities. How true that rumour is unclear. But their will and strength may prove otherwise…</blockquote> | <blockquote>Kobolds are said to be descendants of great and powerful draconic deities. How true that rumour is unclear. But their will and strength may prove otherwise…</blockquote> | ||
== | == Description == | ||
Kobols are short humanoid reptilians. They have scaled skin, a snout filled with tiny razor sharp teeth, and a very long tail. The deepfolk subspecies of kobolds are specifically native to deep, underground caves and caverns. They typically never leave their homes during daytime, and only really venture out into the wild during night time. Through thousands of years of evolution, they have adapted to living in near complete darkness, and because of it are very sensitive to sunlight. They may place torches or contained fires in order to ‘ward off demons’, but they don’t particularly need the light in order to see. Deepfolk kobolds tend to have very pale and greyish scales, or even completely black ones. Their eye color can also vary, but typically it ranges between blood red, or a piercing bright yellow. | Kobols are short humanoid reptilians. They have scaled skin, a snout filled with tiny razor sharp teeth, and a very long tail. The deepfolk subspecies of kobolds are specifically native to deep, underground caves and caverns. They typically never leave their homes during daytime, and only really venture out into the wild during night time. Through thousands of years of evolution, they have adapted to living in near complete darkness, and because of it are very sensitive to sunlight. They may place torches or contained fires in order to ‘ward off demons’, but they don’t particularly need the light in order to see. Deepfolk kobolds tend to have very pale and greyish scales, or even completely black ones. Their eye color can also vary, but typically it ranges between blood red, or a piercing bright yellow. On average, they are slightly shorter than most other kobolds. | ||
They are creatures of the dark, holding a preference for slightly colder climates, or caves. They can commonly be found in enormous underground warrens, or really any corner of the world which blocks out the light. Their true origins are largely unknown, but many speculate that they evolved from mythical beasts, while some say they may have evolved similarly to most other demi human species. | They are creatures of the dark, holding a preference for slightly colder climates, or caves. They can commonly be found in enormous underground warrens, or really any corner of the world which blocks out the light. Their true origins are largely unknown, but many speculate that they evolved from mythical beasts, while some say they may have evolved similarly to most other demi human species. | ||
=== Culture === | === Culture === | ||
Due to the silence that caves bring on, their culture has been molded around peace, tranquility, and patience. Their language is made of mostly quiet whispers, with some harsher hisses for longer distance communication, but it is also said that their kind possesses the ability to shift the colours of their scales, specifically ones centred around their back or spine. This ability is often used for communication | |||
Their kind are incredibly tight-knit and xenophobic, as in their history they have been attacked by those who come from the surface, who see them as mere beasts and monsters, akin to any other. While they are non-violent, as their small communities demand cooperation, and typically do not make good fighters, they will not hesitate to defend their home against invaders. | |||
Because resources are scarce beneath the mountains, they are natural hoarders. Stealing from another’s hoard is considered one of the highest dishonours. This also means that many perceive them as greedy, while in their minds, they think it is only for survival. Some share the majority of their wealth & resources with their tribe, as it is important to survival in the deep. | |||
Their religions are typically unorganized, and generally revolve around the worship of totems and animals, or spirits and ancestors. But one thing remains in all of their religions, one consistent factor. The hatred of the Demon of The Deep, the Sculk. It is considered a blight upon the caves in the bowels of the earth, and almost every single tribe wishes its eradication. | |||
Their kind, while weak, are considered abnormally intelligent, even compared to other races. This does come at a grave cost, however. While they may be more adept at understanding the world around them, and can understand concepts at a much higher level than other Kobolds, their bodies cannot take this toll without consequences. They can only live to an average of 56 years. Because of their semi-short lifespan, most Kobold Deepfolk forgive and forget. | |||
=== Lifespan === | === Lifespan === | ||
Deepfolk Kobolds live for about 50 to 60 years. | |||
=== Abilities === | === Abilities === | ||
==== Physical prowess ==== | ==== Physical prowess ==== | ||
Some deepfolk shaman kobolds are blessed by the magic of this world and do not suffer from sunlight sensitivity, physically. Their vision is still effected, but to a much lesser degree. Just like regular kobolds, they have excellent sight in the dark. Additionally, they have a natural affinity for cold environments. Because of their smaller figure, and inclination for dark spaces, kobolds have mastered the art of stealth and trap crafting, making them excellent hunters and spies. They’re also quite good at all things smith related such as crafting weaponry, resource gathering and mining. | Some deepfolk shaman kobolds are blessed by the magic of this world and do not suffer from sunlight sensitivity, physically. Their vision is still effected, but to a much lesser degree. Just like regular kobolds, they have excellent sight in the dark. Additionally, they have a natural affinity for cold environments. Because of their smaller figure, and inclination for dark spaces, kobolds have mastered the art of stealth and trap crafting, making them excellent hunters and spies. They’re also quite good at all things smith related such as crafting weaponry, resource gathering and mining. They typically prefer to wear little to no armour, as their agility and versatility is what allows them to crawl along the walls and ceilings of caves, and having an exposed back is important to them for communication. They also prefer weapons which are elegant, and precise. Most favor the spear, but there are few who use swords or even bows and crossbows. They also have much more refined eyes and ears, meaning they can hear whispers from all around, and can see almost anything in the dark. | ||
==== Mental prowess ==== | ==== Mental prowess ==== | ||
Deepfolk Kobolds posses an abnormal level of intelligence. They are by far the most intelligent of their species, and often times can even rival the human mind & cognition. | |||
==== Magical prowess ==== | ==== Magical prowess ==== | ||
While they are capable of magic, kobolds have no natural affinity for magical arts. | While they are capable of magic, kobolds have no natural affinity for magical arts. | ||
== Miscellaneous == | |||
==== Characters ==== | ==== Characters ==== | ||
Latest revision as of 10:03, 27 July 2026
Kobolds are said to be descendants of great and powerful draconic deities. How true that rumour is unclear. But their will and strength may prove otherwise…
Description
Kobols are short humanoid reptilians. They have scaled skin, a snout filled with tiny razor sharp teeth, and a very long tail. The deepfolk subspecies of kobolds are specifically native to deep, underground caves and caverns. They typically never leave their homes during daytime, and only really venture out into the wild during night time. Through thousands of years of evolution, they have adapted to living in near complete darkness, and because of it are very sensitive to sunlight. They may place torches or contained fires in order to ‘ward off demons’, but they don’t particularly need the light in order to see. Deepfolk kobolds tend to have very pale and greyish scales, or even completely black ones. Their eye color can also vary, but typically it ranges between blood red, or a piercing bright yellow. On average, they are slightly shorter than most other kobolds.
They are creatures of the dark, holding a preference for slightly colder climates, or caves. They can commonly be found in enormous underground warrens, or really any corner of the world which blocks out the light. Their true origins are largely unknown, but many speculate that they evolved from mythical beasts, while some say they may have evolved similarly to most other demi human species.
Culture
Due to the silence that caves bring on, their culture has been molded around peace, tranquility, and patience. Their language is made of mostly quiet whispers, with some harsher hisses for longer distance communication, but it is also said that their kind possesses the ability to shift the colours of their scales, specifically ones centred around their back or spine. This ability is often used for communication
Their kind are incredibly tight-knit and xenophobic, as in their history they have been attacked by those who come from the surface, who see them as mere beasts and monsters, akin to any other. While they are non-violent, as their small communities demand cooperation, and typically do not make good fighters, they will not hesitate to defend their home against invaders.
Because resources are scarce beneath the mountains, they are natural hoarders. Stealing from another’s hoard is considered one of the highest dishonours. This also means that many perceive them as greedy, while in their minds, they think it is only for survival. Some share the majority of their wealth & resources with their tribe, as it is important to survival in the deep.
Their religions are typically unorganized, and generally revolve around the worship of totems and animals, or spirits and ancestors. But one thing remains in all of their religions, one consistent factor. The hatred of the Demon of The Deep, the Sculk. It is considered a blight upon the caves in the bowels of the earth, and almost every single tribe wishes its eradication. Their kind, while weak, are considered abnormally intelligent, even compared to other races. This does come at a grave cost, however. While they may be more adept at understanding the world around them, and can understand concepts at a much higher level than other Kobolds, their bodies cannot take this toll without consequences. They can only live to an average of 56 years. Because of their semi-short lifespan, most Kobold Deepfolk forgive and forget.
Lifespan
Deepfolk Kobolds live for about 50 to 60 years.
Abilities
Physical prowess
Some deepfolk shaman kobolds are blessed by the magic of this world and do not suffer from sunlight sensitivity, physically. Their vision is still effected, but to a much lesser degree. Just like regular kobolds, they have excellent sight in the dark. Additionally, they have a natural affinity for cold environments. Because of their smaller figure, and inclination for dark spaces, kobolds have mastered the art of stealth and trap crafting, making them excellent hunters and spies. They’re also quite good at all things smith related such as crafting weaponry, resource gathering and mining. They typically prefer to wear little to no armour, as their agility and versatility is what allows them to crawl along the walls and ceilings of caves, and having an exposed back is important to them for communication. They also prefer weapons which are elegant, and precise. Most favor the spear, but there are few who use swords or even bows and crossbows. They also have much more refined eyes and ears, meaning they can hear whispers from all around, and can see almost anything in the dark.
Mental prowess
Deepfolk Kobolds posses an abnormal level of intelligence. They are by far the most intelligent of their species, and often times can even rival the human mind & cognition.
Magical prowess
While they are capable of magic, kobolds have no natural affinity for magical arts.
Miscellaneous
Characters
None currently.
Author
Soup.