Ghouls

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Creatures of the night who stalk their prey until they are exhausted.

Description

Ghouls are a specific variant of Undead creatures. Unlike zombies, ghouls can be both created and be born. Such cases are rare and quite unlikely, but not entirely impossible. For the most part, the creation of ghouls functions similarly to zombies. They can be made with the use of a recently diseased body and typically form when evil or dark magic is used on said body. They cannot, however, be born via diseases. Ghouls specifically feed off of living flesh, and need it in order to sustain themselves.

Culture

Ghouls on their own don't possess a specific culture. It's very likely that whatever they were previously in life, stuck with them after death, which would mean their prior background and culture would still be what influences them the most.

Lifespan

Ghouls live up to about 10 years if not fed. Realistically, they can survive up to about 150 years if they consistently consume living flesh. Unlike zombies, their bodies are quite sturdy, and have a much harder time sustaining serious physical trauma and injury.

Abilities

Physical prowess

When a ghoul is created or born, their appearance has little difference between their original selves, and their newfound undead form. Overtime however, their skin begins to grey out, and their eyes loose their color entirely, or become an unnatural bright red color. Ghouls possess incredible speed and physical strength as long as they are not starved. They are also immune to natural healing magic, and instead heal by consuming flesh. They cannot be afflicted with any form of natural diseases. While their vision might be more sensitive in the light, ghouls do not suffer any major disadvantages in sunlight.

Mental prowess

Once turned, ghouls retain most, if not all of their past life's memories. Though, or rare occasion, that can also be completely forgotten. Their mental state can decline overtime if they continue to starve themselves, but their undead nature largely doesn’t affect them short term. Long term, the longer the ghoul continues to exist, the more they begin to lose themselves, become aggressive and unpredictable. While they never quite reach the state of a mindless monster, they’re typically much more dangerous than zombies, as their eventual mental decline mixed with their previous life’s knowledge can make them a very strategic and witty monster.

Magical prowess

Ghouls have a larger attunement with dark magic, such as necromancy or spells allowing you to commune with the dead. They are also rather resistant to similar forms of magic. Additionally, any form of healing magic has little to no effect at all on them.

Miscellaneous

Characters

None currently.